This project I was tasked with building a scene in Unreal Engine, the criteria was some sort of dilapidated structure that is being reclaimed by nature. I ended up going with a stone wall that runs along, what was a farmers' field. The reason that it is abandoned and dilapidated was because of a monster stampede that came through. The trees and vines were made in Speed Tree. The wall, skeleton, axe and leaf piles were created with Maya and Zbrush, then surfaced in Substance Painter.
The ferns are from the kite demo. the grass is from the Ultimate river Tool